THE BOOKS

"From what I've read of Jay Smith, he is either
a great scam-man liar or a born writer."
- Harlan Ellison

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AVAILABLE NOW

Book One Available Now!

Winston Casey never wanted to be a hero. He just wanted to be happy. Beaten down by cancer, he survived with the support of his best friend who promised him a great adventure in the spirit of their old role playing games.  When Winston's best friend dies in combat, that dream of adventure seemed to die with him, but a message from beyond the grave puts Winston on a quest with stakes much higher than he ever expected.  Over five books, Jay Smith creates a world where live action role playing is part of a cult mentality and heroes are needed to save innocents from the underworld of human trafficking and exploitation deep beneath the amusement park fantasy.

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On Kindle for $3.99

Or in Print for $16.00

See our in-store partners and pay $15 for the print edition.

OTHER TITLES

The Diary of Jill Woodbine

Jill Woodbine is a young college student who finds herself in the middle of a mass exodus as the walking dead pour out of our decimated cities in search of fresh meat. Her flight takes her to a house and garden warehouse store (HG World) which has been converted into a temporary shelter for refugees.  As that temporary situation grows into something that feels permanent, Jill begins to investigate her surroundings, its leaders, and its growing culture of denial and power struggles. What she finds may uncover some dark secrets leading back to the start of the zombie apocalypse.   Along the way, Jill chronicles the heroism and cruelty of her fellow survivors and explores her obsession with the beautiful and mysterious "Red Molly".   Based on the Parsec Award-winning audio drama series "HG World" (also written by this author) and transcribed from the podionovel of the same name.

Aggressive Vignettes

 

One diary entry a day was the goal. Write about a god walking among everyday people. There's no dogma, no belief system, and no worshipers. This "god" just lived in the world without an anchor in time or space, could go anywhere and do anything it wanted.


The exercise was to create a solution to a problem in the world or answer an unanswerable question. In the end these short, weird bits of what would eventually become known as "flash fiction" stories fell together in a pattern and a purpose that the reader is welcome to define for her or him self.

 

Sertsa, the first god in the series, hates injustice, but has a selfish streak to him. Erisa is more a muse than a god, but carries a portal to Hell along with her.

Seven 'til Sunrise

 

Seven short tales about how we treat life in the face of death or when we are blissfully ignorant of our own mortality. We’ll meet Dominick Row who believes he’s won a sort of lottery and a trip away from a sick and dying world. Then Mr. Norman Stoker will scan the newspaper for evidence to support his view that the world is a miserable place all while scenes of vibrant life pay out around him. A survivor of a zombie uprising will explain how great it is to live without the shackles of modern society. A widower uses Facebook to reconnect with old friends, revealing dark secrets in the process. We’ll learn about a stuffed lion that has its own bedroom in a man’s lonely apartment and why it is so important to a housewife of over half a century that every autumn morning plays out the same way. Finally, Jay explains why lobsters are mean, evil creatures that must be stopped at all costs. Jay Smith collects stories written during a time of emotional pain and uncertainty exploring what it means to be alive but unaware of one's final destiny.

Rise of the Monkey Lord

Rise of the Monkey Lord is a satirical look at life through the eyes of an obsessive-compulsive role-playing gamer with the power of a god.

For over 30 years, creators and editors of the role-playing game Creatures and Catacombs have applied increasingly complex mathematical equations based on advanced physical and biological systems so that every measurement and element and every action and consequence within the C&C universe could be calculated accurately and realistically. So complicated and detailed did these rules become that they required advanced computers to run a simple hack/slash campaign. So advanced was the technology and knowledge required to play the game that it became indistinguishable from magic.

Within the universe this data has created, a lonely super genius tries to interact with his creations, portraying himself as a benevolent god with unparalleled power and understanding of math and science - but piss-poor creativity and social engineering skills. Rejected by even the world he created, he wants to reboot the universe and start again.

Standing in his way is a group of adventurers without the support of the players that created them. Will they be able to work together long enough to foil the plot of The Evil Monkey Lord?

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